[clug] WebGL in Android: the results
Francis James Whittle
fj.whittle at gmail.com
Sat Dec 8 17:29:51 MST 2012
On a slightly related note, I find that Iceweasel (Firefox packaged by
Debian, so most likely Firefox too) doesn't need any config override to
support fully accelerated WebGL - on an ATI card with the free driver
(not Catalyst/fglrx).
On Wed, 2012-12-05 at 09:56 +1100, Hugh Fisher wrote:
> Thank you to everyone who has replied.
>
> Overall, 6 / 18 browser & Android combinations had WebGL.
>
> (Paul Wayper's "Error in vertex shader" counts as as a buggy success,
> since the error message, although silly, is generated by WebGL.)
>
> 3 of the successful were Firefox, 1 Opera, 2 the default browser on
> Android 4. I'm a little surprised that apparently none of the Chrome
> browsers worked, since Chrome does run WebGL on desktop Linux.
>
> Not a great success rate, but WebGL is still in the early days. And it's
> way way better than iOS on any Apple phone or tablet which is currently
> at 0%, none, nada. So if you're one of the successful cube viewers and
> want to annoy an iPhone owner, go browsing for some WebGL content :-)
>
> cheers,
> Hugh Fisher
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