[clug] Video editing under linux and financial incentives.

jan janmar at iprimus.com.au
Wed Jun 9 05:19:18 GMT 2004

Darren Freeman <daz111 at rsphysse.anu.edu.au> writes:

> Are you by any chance aware that the DirectX API changes so much
> during each successive release that they have to include separate
> binaries in the one bundle to handle all applications dating back to
> DirectX 1.0? How is this in any way superior to having the source to
> all your libraries? I suspect that most of the success of DirectX is
> due to market dominance rather than clever design.

I think backwards compatibility is actually achieved by emulating the
previous API. A friend of mine wanted to play Total Annihilation only
a few years after it was released, but couldn't get it working because
the backward compatibility of Direct3D was broken.


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