[distcc] compressing source
Martin Pool
mbp at sourcefrog.net
Tue Dec 16 11:17:27 GMT 2003
On 16 Dec 2003, Aris Basic <aris.basic at silencesoftware.com> wrote:
> another question :)
>
> would it be possible to add compression to distcc
> so that less badnwidth gets used (specialy for source code transfers)
> im seing the problem of my compiler machine is waiting 98% of the time
> to receive source (slow network [internet]), however rest is taking onyl a
> fraction of the time. If distcc would compress the source before trasmitting
> i think that could speed up whole process.
RTFM.
COMPRESSION
The lzo host option specifies that LZO compression should be used for
data transfer, including preprocessed source, object code and error
messages. Compression is usually economical on networks slower than
100Mbps, but results may vary depending on the network, processors and
source tree.
Enabling compression makes the distcc client and server use more CPU
time, but less network traffic. The compression ratio is typically 4:1
for source and 2:1 for object code.
Using compression requires both client and server to use at least
release 2.9 of distcc. No server configuration is required: the server
always responds with compressed replies to compressed requests.
--
Martin
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