[distcc] Network protocol

Brad Hards bhards at bigpond.net.au
Wed Feb 5 19:54:29 GMT 2003


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On Wed, 5 Feb 2003 22:30, Martin Pool wrote:
> On  5 Feb 2003, Brad Hards <bhards at bigpond.net.au> wrote:
> > I'm working on an ethereal dissector for distcc, and it is starting to
> > come together.
>
> Why?  Just for completeness in ethereal, or something else?  Not that
> I mind.
Primarily I use ethereal to make sure I understand how a particular protocol 
works. I'd also like to make ethereal complete, and distcc was a step towards 
an rsync dissector, which has a lot of similar issues.

> > However I have some queries.	I might have some of it wrong too. Any
> > corrections appreciated.
> >
> > The protocol starts off with the client (distcc application) sending DIST
> > (literally), then the version number packet into 8 ascii digits.
>
> If the version changes, then the sequence of following packets will
> change too.  (For example, we might introduce a compression control
> packet.)
I understand. However unless you can tell me what all future versions will do, 
I'll stick with this for now :-)

> Also, in the future, the client may be able to send multiple requests
> over a single socket.  But this may not happen, so don't worry too much.
This is OK, as long as you tag which request is which.

> > The client then sends ARGC (literally) followed by the number of
> > arguments, again packed into 8 ascii digits.Then comes the various
> > arguments as ascii text where each argument is preceded by ARGV and the
> > length as as an ascii encoded hex string.
> >
> > Next is the liternal DOTI, followed by the length of the preprocessed C
> > text, followed by the preprocessed C text itself. This normally spans
> > more than one packet - the following packets just have the TCP/IP header,
> > and the text continues.
> > Question: What does DOTI mean?
>
> The canonical extension for preprocessed C source is ".i" -> therefore
> "dot i".
Urgh. I should have realised this after your diagram at LCA.
I was thinking "do X X". Thanks.

> Of course the protocol is defined at the level of the TCP stream.
> Since it uses TCP corks to try to force a small number of packets, it
> may be hard to decode unless Ethereal can work on the reassembled
> stream.  My understanding is that at the moment it cannot.
>
> Of course there is this common format of
>
>   TOKEN PARAMETER DATA
>
> Whether the data is present or not depends on the token.  If it is,
> it's length is always given by the parameter.
>
> > Then the volunteer (running distccd) responds.
> > It starts with DONE (liternally) then the version number.
> > Then it responds with STAT (literally), and some error code (normally
> > zero). Question: What do the various codes mean?
>
> It's a Unix waitstatus.  The bottom 8 bits give the signal that
> terminated the program; the second-lowest byte gives the exit code.
> For success, both are 0.
>
> > Then it sends the literal SERR (which I guess indicates the output to
> > standard error), and then the length of the string (again, ascii encoded
> > hex string), and the standard error message. I have seen this span
> > multiple packets, although I don't currently handle this.
> >
> > Then it sends the literal SOUT (which I guess indicated the output to the
> > standard output stream), and the length of the string, and then the
> > string. I guess that thsi can span multiple packets, but I don't handle
> > it, nor have I seen it.
>
> Yes.  Compilers should never (?) write to stdout, so this will almost
> always be 0.
>
> > Then you get the literal DOTO, followed by the length of the compiled
> > output, and the compiled output. This normally spans multiple packets
> > too. Question: What does DOTO mean?
>
> ".o" -> "dot o".
>
> foo.c->foo.i->foo.s->foo.o
I now have it clear. Thanks.

Brad
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